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The Importance of Influence – Don’t Act Like A Kardashian You have to be self-critical, don’t let the elation of creation cloud your judgement. Take a break and come back later to decide if it holds up. The best way to decide if your game is fun or not, is to sleep on it. Just because you created a game, doesn’t mean your game is fun. Validate that your game is funĭon’t let your ego trick you. Users should never feel board or be able to predict what’s happens next. Make sure you know the gaming fundamentals and are shooting for quality not quantity. Building a game is just like building a house. Read books subscribe to blogs, join groups, and watch tutorials. Read and watch as many tutorials as you can BUILDBOX CANCEL SUBSCRIPTION DOWNLOADDownload and play 10 games a day and take notes on the design, user experience, and why you think they’re successful. Start by understanding the basic theory and mechanics of a game. Here are 5 game design secrets to Trey’s success: 1. Learn the basics of game design first In order to make a great game you need to test, TEST, test, and test even MORE to polish the game. And be more fun than any other app in the publisher’s network.Īchieve that and you will get published every single time.Ī lot of people do not understand the level of quality, the amount of polish, and the effort developers need to put in to make it worthy for publishers.To strike a publishing deal, your app has to: When you’re so sick of the game and you absolutely hate it and never want to play it again because you’ve been tweaking and testing this thing for 3 weeks straight…then it’s ready to submit to a publisher.” If you want to be with Ketchapp, then your games have to be better than Ketchapp games. “If you think your game is GREAT, then it’s 50% done. BUILDBOX CANCEL SUBSCRIPTION HOW TOPublishers have relationships with Apple representatives and know how to spot a product that Apple will want to promote.īuildbox games are notorious for sparking deals with top publishing companies like Fortafy and KetchApp to boost rankings and get featured. If you want to replicate the success of top apps like Color Switch, you need a publisher and you need to be featured by Apple. How to get Featured by Apple : 4 Requirements to Strike a Pub Deal BUILDBOX CANCEL SUBSCRIPTION SOFTWAREThe Buildbox software makes it easy for indie developers to create their own games without having to rely on a coder.īecause of it’s huge popularity among indie developers, Buildbox has had more success than any other game builder software, COMBINED.īuildbox is responsible for more than 40 games being featured by Apple and breaking the top 100.Ĭolor Switch used Buildbox and received over 100 million downloads and is the longest game to hold the #1 ranked spot. Trey and his team stepped in and created Buildbox, a drag and drop game builder. Not to mention the unknown quality and cost which is a huge risk when outsourcing. There’s a huge demand for people who want to create a game but don’t know how to code.ĭevelopers who can’t code are tired of getting ripped off and relying on someone else to create their game. ![]() BUILDBOX CANCEL SUBSCRIPTION CODECreating Games Without Knowing How To Code (Buildbox) Like any growing market, hacks become extinct while quality and business operations are the name of the game. ![]() It was more about building foundational business skills.” “As the competition increased, the tricks weren’t working. Trey even created an app called ‘Free’ to capitalize on one of the strongest keywords in the App Store. They shared secrets about naming their company for better ranking, keyword stuffing, and getting $0.02 clicks to keep apps on the charts and the money pumping in….life was good. ![]() When Trey’s Jump Pack app hit the Top 25 Charts in 2011, he reached out to every ranked app developer to create an elite mastermind group and share top level information. Top Level Secrets : Old School Cheats & Hacks In my podcast interview with Trey, we talk about Apps, gaming, Buildbox, and creating top tier products while sustaining a balanced life. Meet successful developers in-person at our Bluecloud Summit Live event in SF. He’s seen the App Store evolve from cheap hacks to the “model and improve” strategy that he uses today. Trey started making games like Jump Pack in 2010 which profited over $100k (and only cost $5k to make). If that weren’t enough, Trey has built 4 separate 7-figure companies, been featured in The New York Times, and is the creator of Buildbox, arguably the best drag and drop game maker software out there (I believe it is). He has 7 games that have broken the Top 30 in the App Store including The Line Zen, Phases, Jump Pack and Monster Magic. Trey Smith owns a mobile game company with more than 55,000,000 downloads and is one of the most well known gaming figures in the mobile space. If you are a game developer and don’t know Buildbox founder Trey Smith, get ready to take some serious notes. ![]()
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