In fact, many high level Civ 2 matches end without anyone firing a shot. The winner is basically the guy who got the best starting zone (Best meaning it had the most Whales in it) since that guy gets to Republic first, spins off more Settlers faster, etc. If you do a Monarchy rush, you MIGHT be able to take out another player or two, but while you're working on that the other guys will have acquired high level military techs that you can't compete with. In larger games, you lose if you don't play Celebration. The latter is only viable in games with maybe 2 or 3 human players, and you have to pray you find the other guys early. There are precisely 2 viable multiplayer Civ 2 strats: Celebration smallpox with Republic -> Democracy -> conquest and Monarchy rush conquest. Oh and in Freeciv almost everyone plays with doubled unit actions and doubled Production per turn, which actually breaks tons of stuff and creates all kinds of crazy exploits that I can't really go into in this game. Oh and almost everyone plays on King or Emperor difficulty, so one doesn't have the whole epic struggle just to prevent Civil Disorder and can play much more freely. Also, there is serious competition for Science, so getting tons of that ASAP is essential. In multiplayer you typically have a turn time limit so you can't actually micro every single city every turn once you have a huge number. Now most people playing multiplayer actually play Freeciv, which is somewhat different (and, if you ask me, has a much inferior metagame for reasons I talked about before). I'm also curious how the game and strategies change when played in multiplayer.
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